No longer the young girl who was captivated by user interfaces, she now conducts research to push the boundaries of ergonomic design further. “I have since ventured into modifying and building keyboards that optimize user comfort and satisfaction,” Fang explained. Her interactions with the tactile experience of her mouse and keyboard sparked a fascination inside her. It is also what sparked the fascination of ISE senior Emily Fang to study ergonomics.įang’s interest in ergonomics stretches back to when she was young. Have you ever used a virtual keyboard that didn’t vibrate or show you a key has been pressed? Or a flat keyboard that made no noise? Was it unsettling, at first, to not hear the clicks and clacks or feel the keys move under your fingers? These tactile experiences are essential to the user’s experience with the virtual world. Department of Industrial and Systems Engineering
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